Gaming the Gothic

Gaming the Gothic is a one-day conference focusing on the interdisciplinary connections between the Gothic and Game Studies. Open to researchers from all levels including undergraduates, but with a primary focus on PGRs, we will provide a space for all academics to share their knowledge with each other and explore new avenues of research.   

Video games are quickly becoming one of the most popular forms of entertainment in modern society. Previously assumed to be the sole territory of teenage men, recent statistics from the United States estimate that the video game audience includes 41% female-identifying players, with an average player age of 35. Regular video game players (three hours or more per week) are found in 63% of American households.  In the United Kingdom, statistics show that the gaming population (as of 2015) was at 36.4 million; with the U.K. market estimated to have made $3.8 billion in 2016 alone. These numbers show how important games research is at this time, and why events such as Gaming the Gothic are necessary.

Our mission with Gaming the Gothic is to create, cultivate, and promote new and exciting ways of experiencing, considering and sharing Games and Gothic studies.

Awarded

£ 1962.50

Lead Student

Emily Marlow, University of Sheffield

Other student organisers

Lauren Nixon (University of Sheffield) Tom Lubek (University of York) Esther Wright (Warwick University) Ash Darrow (Manchester Metropolitan University) Mary Going (University of Sheffield) Matthew Crofts (University of Hull) Thyrn Henderson (University of York) Kate Gadsby-Mace (University of Sheffield)